package fasthttp import ( "bufio" "context" "crypto/tls" "errors" "fmt" "io" "log" "mime/multipart" "net" "os" "strings" "sync" "sync/atomic" "time" ) var errNoCertOrKeyProvided = errors.New("cert or key has not provided") // ErrAlreadyServing is deprecated. // Deprecated: ErrAlreadyServing is never returned from Serve. See issue #633. var ErrAlreadyServing = errors.New("Server is already serving connections") // ServeConn serves HTTP requests from the given connection // using the given handler. // // ServeConn returns nil if all requests from the c are successfully served. // It returns non-nil error otherwise. // // Connection c must immediately propagate all the data passed to Write() // to the client. Otherwise requests' processing may hang. // // ServeConn closes c before returning. func ServeConn(c net.Conn, handler RequestHandler) error { v := serverPool.Get() if v == nil { v = &Server{} } s := v.(*Server) s.Handler = handler err := s.ServeConn(c) s.Handler = nil serverPool.Put(v) return err } var serverPool sync.Pool // Serve serves incoming connections from the given listener // using the given handler. // // Serve blocks until the given listener returns permanent error. func Serve(ln net.Listener, handler RequestHandler) error { s := &Server{ Handler: handler, } return s.Serve(ln) } // ServeTLS serves HTTPS requests from the given net.Listener // using the given handler. // // certFile and keyFile are paths to TLS certificate and key files. func ServeTLS(ln net.Listener, certFile, keyFile string, handler RequestHandler) error { s := &Server{ Handler: handler, } return s.ServeTLS(ln, certFile, keyFile) } // ServeTLSEmbed serves HTTPS requests from the given net.Listener // using the given handler. // // certData and keyData must contain valid TLS certificate and key data. func ServeTLSEmbed(ln net.Listener, certData, keyData []byte, handler RequestHandler) error { s := &Server{ Handler: handler, } return s.ServeTLSEmbed(ln, certData, keyData) } // ListenAndServe serves HTTP requests from the given TCP addr // using the given handler. func ListenAndServe(addr string, handler RequestHandler) error { s := &Server{ Handler: handler, } return s.ListenAndServe(addr) } // ListenAndServeUNIX serves HTTP requests from the given UNIX addr // using the given handler. // // The function deletes existing file at addr before starting serving. // // The server sets the given file mode for the UNIX addr. func ListenAndServeUNIX(addr string, mode os.FileMode, handler RequestHandler) error { s := &Server{ Handler: handler, } return s.ListenAndServeUNIX(addr, mode) } // ListenAndServeTLS serves HTTPS requests from the given TCP addr // using the given handler. // // certFile and keyFile are paths to TLS certificate and key files. func ListenAndServeTLS(addr, certFile, keyFile string, handler RequestHandler) error { s := &Server{ Handler: handler, } return s.ListenAndServeTLS(addr, certFile, keyFile) } // ListenAndServeTLSEmbed serves HTTPS requests from the given TCP addr // using the given handler. // // certData and keyData must contain valid TLS certificate and key data. func ListenAndServeTLSEmbed(addr string, certData, keyData []byte, handler RequestHandler) error { s := &Server{ Handler: handler, } return s.ListenAndServeTLSEmbed(addr, certData, keyData) } // RequestHandler must process incoming requests. // // RequestHandler must call ctx.TimeoutError() before returning // if it keeps references to ctx and/or its members after the return. // Consider wrapping RequestHandler into TimeoutHandler if response time // must be limited. type RequestHandler func(ctx *RequestCtx) // ServeHandler must process tls.Config.NextProto negotiated requests. type ServeHandler func(c net.Conn) error // Server implements HTTP server. // // Default Server settings should satisfy the majority of Server users. // Adjust Server settings only if you really understand the consequences. // // It is forbidden copying Server instances. Create new Server instances // instead. // // It is safe to call Server methods from concurrently running goroutines. type Server struct { noCopy noCopy // Handler for processing incoming requests. // // Take into account that no `panic` recovery is done by `fasthttp` (thus any `panic` will take down the entire server). // Instead the user should use `recover` to handle these situations. Handler RequestHandler // ErrorHandler for returning a response in case of an error while receiving or parsing the request. // // The following is a non-exhaustive list of errors that can be expected as argument: // * io.EOF // * io.ErrUnexpectedEOF // * ErrGetOnly // * ErrSmallBuffer // * ErrBodyTooLarge // * ErrBrokenChunks ErrorHandler func(ctx *RequestCtx, err error) // HeaderReceived is called after receiving the header. // // Non zero RequestConfig field values will overwrite the default configs HeaderReceived func(header *RequestHeader) RequestConfig // ContinueHandler is called after receiving the Expect 100 Continue Header. // // https://www.w3.org/Protocols/rfc2616/rfc2616-sec8.html#sec8.2.3 // https://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.1.1 // Using ContinueHandler a server can make decisioning on whether or not // to read a potentially large request body based on the headers. // // The default is to automatically read request bodies of Expect 100 Continue requests // like they are normal requests. ContinueHandler func(header *RequestHeader) bool // Server name for sending in response headers. // // Default server name is used if left blank. Name string // The maximum number of concurrent connections the server may serve. // // DefaultConcurrency is used if not set. // // Concurrency only works if you either call Serve once, or only ServeConn multiple times. // It works with ListenAndServe as well. Concurrency int // Per-connection buffer size for requests' reading. // This also limits the maximum header size. // // Increase this buffer if your clients send multi-KB RequestURIs // and/or multi-KB headers (for example, BIG cookies). // // Default buffer size is used if not set. ReadBufferSize int // Per-connection buffer size for responses' writing. // // Default buffer size is used if not set. WriteBufferSize int // ReadTimeout is the amount of time allowed to read // the full request including body. The connection's read // deadline is reset when the connection opens, or for // keep-alive connections after the first byte has been read. // // By default request read timeout is unlimited. ReadTimeout time.Duration // WriteTimeout is the maximum duration before timing out // writes of the response. It is reset after the request handler // has returned. // // By default response write timeout is unlimited. WriteTimeout time.Duration // IdleTimeout is the maximum amount of time to wait for the // next request when keep-alive is enabled. If IdleTimeout // is zero, the value of ReadTimeout is used. IdleTimeout time.Duration // Maximum number of concurrent client connections allowed per IP. // // By default unlimited number of concurrent connections // may be established to the server from a single IP address. MaxConnsPerIP int // Maximum number of requests served per connection. // // The server closes connection after the last request. // 'Connection: close' header is added to the last response. // // By default unlimited number of requests may be served per connection. MaxRequestsPerConn int // MaxKeepaliveDuration is a no-op and only left here for backwards compatibility. // Deprecated: Use IdleTimeout instead. MaxKeepaliveDuration time.Duration // MaxIdleWorkerDuration is the maximum idle time of a single worker in the underlying // worker pool of the Server. Idle workers beyond this time will be cleared. MaxIdleWorkerDuration time.Duration // Period between tcp keep-alive messages. // // TCP keep-alive period is determined by operation system by default. TCPKeepalivePeriod time.Duration // Maximum request body size. // // The server rejects requests with bodies exceeding this limit. // // Request body size is limited by DefaultMaxRequestBodySize by default. MaxRequestBodySize int // Whether to disable keep-alive connections. // // The server will close all the incoming connections after sending // the first response to client if this option is set to true. // // By default keep-alive connections are enabled. DisableKeepalive bool // Whether to enable tcp keep-alive connections. // // Whether the operating system should send tcp keep-alive messages on the tcp connection. // // By default tcp keep-alive connections are disabled. TCPKeepalive bool // Aggressively reduces memory usage at the cost of higher CPU usage // if set to true. // // Try enabling this option only if the server consumes too much memory // serving mostly idle keep-alive connections. This may reduce memory // usage by more than 50%. // // Aggressive memory usage reduction is disabled by default. ReduceMemoryUsage bool // Rejects all non-GET requests if set to true. // // This option is useful as anti-DoS protection for servers // accepting only GET requests and HEAD requests. The request size is limited // by ReadBufferSize if GetOnly is set. // // Server accepts all the requests by default. GetOnly bool // Will not pre parse Multipart Form data if set to true. // // This option is useful for servers that desire to treat // multipart form data as a binary blob, or choose when to parse the data. // // Server pre parses multipart form data by default. DisablePreParseMultipartForm bool // Logs all errors, including the most frequent // 'connection reset by peer', 'broken pipe' and 'connection timeout' // errors. Such errors are common in production serving real-world // clients. // // By default the most frequent errors such as // 'connection reset by peer', 'broken pipe' and 'connection timeout' // are suppressed in order to limit output log traffic. LogAllErrors bool // Will not log potentially sensitive content in error logs // // This option is useful for servers that handle sensitive data // in the request/response. // // Server logs all full errors by default. SecureErrorLogMessage bool // Header names are passed as-is without normalization // if this option is set. // // Disabled header names' normalization may be useful only for proxying // incoming requests to other servers expecting case-sensitive // header names. See https://github.com/valyala/fasthttp/issues/57 // for details. // // By default request and response header names are normalized, i.e. // The first letter and the first letters following dashes // are uppercased, while all the other letters are lowercased. // Examples: // // * HOST -> Host // * content-type -> Content-Type // * cONTENT-lenGTH -> Content-Length DisableHeaderNamesNormalizing bool // SleepWhenConcurrencyLimitsExceeded is a duration to be slept of if // the concurrency limit in exceeded (default [when is 0]: don't sleep // and accept new connections immediately). SleepWhenConcurrencyLimitsExceeded time.Duration // NoDefaultServerHeader, when set to true, causes the default Server header // to be excluded from the Response. // // The default Server header value is the value of the Name field or an // internal default value in its absence. With this option set to true, // the only time a Server header will be sent is if a non-zero length // value is explicitly provided during a request. NoDefaultServerHeader bool // NoDefaultDate, when set to true, causes the default Date // header to be excluded from the Response. // // The default Date header value is the current date value. When // set to true, the Date will not be present. NoDefaultDate bool // NoDefaultContentType, when set to true, causes the default Content-Type // header to be excluded from the Response. // // The default Content-Type header value is the internal default value. When // set to true, the Content-Type will not be present. NoDefaultContentType bool // KeepHijackedConns is an opt-in disable of connection // close by fasthttp after connections' HijackHandler returns. // This allows to save goroutines, e.g. when fasthttp used to upgrade // http connections to WS and connection goes to another handler, // which will close it when needed. KeepHijackedConns bool // CloseOnShutdown when true adds a `Connection: close` header when the server is shutting down. CloseOnShutdown bool // StreamRequestBody enables request body streaming, // and calls the handler sooner when given body is // larger than the current limit. StreamRequestBody bool // ConnState specifies an optional callback function that is // called when a client connection changes state. See the // ConnState type and associated constants for details. ConnState func(net.Conn, ConnState) // Logger, which is used by RequestCtx.Logger(). // // By default standard logger from log package is used. Logger Logger // TLSConfig optionally provides a TLS configuration for use // by ServeTLS, ServeTLSEmbed, ListenAndServeTLS, ListenAndServeTLSEmbed, // AppendCert, AppendCertEmbed and NextProto. // // Note that this value is cloned by ServeTLS, ServeTLSEmbed, ListenAndServeTLS // and ListenAndServeTLSEmbed, so it's not possible to modify the configuration // with methods like tls.Config.SetSessionTicketKeys. // To use SetSessionTicketKeys, use Server.Serve with a TLS Listener // instead. TLSConfig *tls.Config // FormValueFunc, which is used by RequestCtx.FormValue and support for customizing // the behaviour of the RequestCtx.FormValue function. // // NetHttpFormValueFunc gives a FormValueFunc func implementation that is consistent with net/http. FormValueFunc FormValueFunc nextProtos map[string]ServeHandler concurrency uint32 concurrencyCh chan struct{} perIPConnCounter perIPConnCounter ctxPool sync.Pool readerPool sync.Pool writerPool sync.Pool hijackConnPool sync.Pool // We need to know our listeners and idle connections so we can close them in Shutdown(). ln []net.Listener idleConns map[net.Conn]time.Time idleConnsMu sync.Mutex mu sync.Mutex open int32 stop int32 done chan struct{} rejectedRequestsCount uint32 } // TimeoutHandler creates RequestHandler, which returns StatusRequestTimeout // error with the given msg to the client if h didn't return during // the given duration. // // The returned handler may return StatusTooManyRequests error with the given // msg to the client if there are more than Server.Concurrency concurrent // handlers h are running at the moment. func TimeoutHandler(h RequestHandler, timeout time.Duration, msg string) RequestHandler { return TimeoutWithCodeHandler(h, timeout, msg, StatusRequestTimeout) } // TimeoutWithCodeHandler creates RequestHandler, which returns an error with // the given msg and status code to the client if h didn't return during // the given duration. // // The returned handler may return StatusTooManyRequests error with the given // msg to the client if there are more than Server.Concurrency concurrent // handlers h are running at the moment. func TimeoutWithCodeHandler(h RequestHandler, timeout time.Duration, msg string, statusCode int) RequestHandler { if timeout <= 0 { return h } return func(ctx *RequestCtx) { concurrencyCh := ctx.s.concurrencyCh select { case concurrencyCh <- struct{}{}: default: ctx.Error(msg, StatusTooManyRequests) return } ch := ctx.timeoutCh if ch == nil { ch = make(chan struct{}, 1) ctx.timeoutCh = ch } go func() { h(ctx) ch <- struct{}{} <-concurrencyCh }() ctx.timeoutTimer = initTimer(ctx.timeoutTimer, timeout) select { case <-ch: case <-ctx.timeoutTimer.C: ctx.TimeoutErrorWithCode(msg, statusCode) } stopTimer(ctx.timeoutTimer) } } // RequestConfig configure the per request deadline and body limits. type RequestConfig struct { // ReadTimeout is the maximum duration for reading the entire // request body. // A zero value means that default values will be honored. ReadTimeout time.Duration // WriteTimeout is the maximum duration before timing out // writes of the response. // A zero value means that default values will be honored. WriteTimeout time.Duration // Maximum request body size. // A zero value means that default values will be honored. MaxRequestBodySize int } // CompressHandler returns RequestHandler that transparently compresses // response body generated by h if the request contains 'gzip' or 'deflate' // 'Accept-Encoding' header. func CompressHandler(h RequestHandler) RequestHandler { return CompressHandlerLevel(h, CompressDefaultCompression) } // CompressHandlerLevel returns RequestHandler that transparently compresses // response body generated by h if the request contains a 'gzip' or 'deflate' // 'Accept-Encoding' header. // // Level is the desired compression level: // // - CompressNoCompression // - CompressBestSpeed // - CompressBestCompression // - CompressDefaultCompression // - CompressHuffmanOnly func CompressHandlerLevel(h RequestHandler, level int) RequestHandler { return func(ctx *RequestCtx) { h(ctx) switch { case ctx.Request.Header.HasAcceptEncodingBytes(strGzip): ctx.Response.gzipBody(level) case ctx.Request.Header.HasAcceptEncodingBytes(strDeflate): ctx.Response.deflateBody(level) case ctx.Request.Header.HasAcceptEncodingBytes(strZstd): ctx.Response.zstdBody(level) } } } // CompressHandlerBrotliLevel returns RequestHandler that transparently compresses // response body generated by h if the request contains a 'br', 'gzip' or 'deflate' // 'Accept-Encoding' header. // // brotliLevel is the desired compression level for brotli. // // - CompressBrotliNoCompression // - CompressBrotliBestSpeed // - CompressBrotliBestCompression // - CompressBrotliDefaultCompression // // otherLevel is the desired compression level for gzip and deflate. // // - CompressNoCompression // - CompressBestSpeed // - CompressBestCompression // - CompressDefaultCompression // - CompressHuffmanOnly func CompressHandlerBrotliLevel(h RequestHandler, brotliLevel, otherLevel int) RequestHandler { return func(ctx *RequestCtx) { h(ctx) switch { case ctx.Request.Header.HasAcceptEncodingBytes(strBr): ctx.Response.brotliBody(brotliLevel) case ctx.Request.Header.HasAcceptEncodingBytes(strGzip): ctx.Response.gzipBody(otherLevel) case ctx.Request.Header.HasAcceptEncodingBytes(strDeflate): ctx.Response.deflateBody(otherLevel) case ctx.Request.Header.HasAcceptEncodingBytes(strZstd): ctx.Response.zstdBody(otherLevel) } } } // RequestCtx contains incoming request and manages outgoing response. // // It is forbidden copying RequestCtx instances. // // RequestHandler should avoid holding references to incoming RequestCtx and/or // its members after the return. // If holding RequestCtx references after the return is unavoidable // (for instance, ctx is passed to a separate goroutine and ctx lifetime cannot // be controlled), then the RequestHandler MUST call ctx.TimeoutError() // before return. // // It is unsafe modifying/reading RequestCtx instance from concurrently // running goroutines. The only exception is TimeoutError*, which may be called // while other goroutines accessing RequestCtx. type RequestCtx struct { noCopy noCopy // Incoming request. // // Copying Request by value is forbidden. Use pointer to Request instead. Request Request // Outgoing response. // // Copying Response by value is forbidden. Use pointer to Response instead. Response Response userValues userData connID uint64 connRequestNum uint64 connTime time.Time remoteAddr net.Addr time time.Time logger ctxLogger s *Server c net.Conn fbr firstByteReader timeoutResponse *Response timeoutCh chan struct{} timeoutTimer *time.Timer hijackHandler HijackHandler hijackNoResponse bool formValueFunc FormValueFunc } // HijackHandler must process the hijacked connection c. // // If KeepHijackedConns is disabled, which is by default, // the connection c is automatically closed after returning from HijackHandler. // // The connection c must not be used after returning from the handler, if KeepHijackedConns is disabled. // // When KeepHijackedConns enabled, fasthttp will not Close() the connection, // you must do it when you need it. You must not use c in any way after calling Close(). type HijackHandler func(c net.Conn) // Hijack registers the given handler for connection hijacking. // // The handler is called after returning from RequestHandler // and sending http response. The current connection is passed // to the handler. The connection is automatically closed after // returning from the handler. // // The server skips calling the handler in the following cases: // // - 'Connection: close' header exists in either request or response. // - Unexpected error during response writing to the connection. // // The server stops processing requests from hijacked connections. // // Server limits such as Concurrency, ReadTimeout, WriteTimeout, etc. // aren't applied to hijacked connections. // // The handler must not retain references to ctx members. // // Arbitrary 'Connection: Upgrade' protocols may be implemented // with HijackHandler. For instance, // // - WebSocket ( https://en.wikipedia.org/wiki/WebSocket ) // - HTTP/2.0 ( https://en.wikipedia.org/wiki/HTTP/2 ) func (ctx *RequestCtx) Hijack(handler HijackHandler) { ctx.hijackHandler = handler } // HijackSetNoResponse changes the behavior of hijacking a request. // If HijackSetNoResponse is called with false fasthttp will send a response // to the client before calling the HijackHandler (default). If HijackSetNoResponse // is called with true no response is send back before calling the // HijackHandler supplied in the Hijack function. func (ctx *RequestCtx) HijackSetNoResponse(noResponse bool) { ctx.hijackNoResponse = noResponse } // Hijacked returns true after Hijack is called. func (ctx *RequestCtx) Hijacked() bool { return ctx.hijackHandler != nil } // SetUserValue stores the given value (arbitrary object) // under the given key in ctx. // // The value stored in ctx may be obtained by UserValue*. // // This functionality may be useful for passing arbitrary values between // functions involved in request processing. // // All the values are removed from ctx after returning from the top // RequestHandler. Additionally, Close method is called on each value // implementing io.Closer before removing the value from ctx. func (ctx *RequestCtx) SetUserValue(key, value any) { ctx.userValues.Set(key, value) } // SetUserValueBytes stores the given value (arbitrary object) // under the given key in ctx. // // The value stored in ctx may be obtained by UserValue*. // // This functionality may be useful for passing arbitrary values between // functions involved in request processing. // // All the values stored in ctx are deleted after returning from RequestHandler. func (ctx *RequestCtx) SetUserValueBytes(key []byte, value any) { ctx.userValues.SetBytes(key, value) } // UserValue returns the value stored via SetUserValue* under the given key. func (ctx *RequestCtx) UserValue(key any) any { return ctx.userValues.Get(key) } // UserValueBytes returns the value stored via SetUserValue* // under the given key. func (ctx *RequestCtx) UserValueBytes(key []byte) any { return ctx.userValues.GetBytes(key) } // VisitUserValues calls visitor for each existing userValue with a key that is a string or []byte. // // visitor must not retain references to key and value after returning. // Make key and/or value copies if you need storing them after returning. func (ctx *RequestCtx) VisitUserValues(visitor func([]byte, any)) { for i, n := 0, len(ctx.userValues); i < n; i++ { kv := &ctx.userValues[i] if _, ok := kv.key.(string); ok { visitor(s2b(kv.key.(string)), kv.value) } } } // VisitUserValuesAll calls visitor for each existing userValue. // // visitor must not retain references to key and value after returning. // Make key and/or value copies if you need storing them after returning. func (ctx *RequestCtx) VisitUserValuesAll(visitor func(any, any)) { for i, n := 0, len(ctx.userValues); i < n; i++ { kv := &ctx.userValues[i] visitor(kv.key, kv.value) } } // ResetUserValues allows to reset user values from Request Context. func (ctx *RequestCtx) ResetUserValues() { ctx.userValues.Reset() } // RemoveUserValue removes the given key and the value under it in ctx. func (ctx *RequestCtx) RemoveUserValue(key any) { ctx.userValues.Remove(key) } // RemoveUserValueBytes removes the given key and the value under it in ctx. func (ctx *RequestCtx) RemoveUserValueBytes(key []byte) { ctx.userValues.RemoveBytes(key) } type connTLSer interface { Handshake() error ConnectionState() tls.ConnectionState } // IsTLS returns true if the underlying connection is tls.Conn. // // tls.Conn is an encrypted connection (aka SSL, HTTPS). func (ctx *RequestCtx) IsTLS() bool { // cast to (connTLSer) instead of (*tls.Conn), since it catches // cases with overridden tls.Conn such as: // // type customConn struct { // *tls.Conn // // // other custom fields here // } // perIPConn wraps the net.Conn in the Conn field if pic, ok := ctx.c.(*perIPConn); ok { _, ok := pic.Conn.(connTLSer) return ok } _, ok := ctx.c.(connTLSer) return ok } // TLSConnectionState returns TLS connection state. // // The function returns nil if the underlying connection isn't tls.Conn. // // The returned state may be used for verifying TLS version, client certificates, // etc. func (ctx *RequestCtx) TLSConnectionState() *tls.ConnectionState { tlsConn, ok := ctx.c.(connTLSer) if !ok { return nil } state := tlsConn.ConnectionState() return &state } // Conn returns a reference to the underlying net.Conn. // // WARNING: Only use this method if you know what you are doing! // // Reading from or writing to the returned connection will end badly! func (ctx *RequestCtx) Conn() net.Conn { return ctx.c } func (ctx *RequestCtx) reset() { ctx.userValues.Reset() ctx.Request.Reset() ctx.Response.Reset() ctx.fbr.reset() ctx.connID = 0 ctx.connRequestNum = 0 ctx.connTime = zeroTime ctx.remoteAddr = nil ctx.time = zeroTime ctx.c = nil // Don't reset ctx.s! // We have a pool per server so the next time this ctx is used it // will be assigned the same value again. // ctx might still be in use for context.Done() and context.Err() // which are safe to use as they only use ctx.s and no other value. if ctx.timeoutResponse != nil { ctx.timeoutResponse.Reset() } if ctx.timeoutTimer != nil { stopTimer(ctx.timeoutTimer) } ctx.hijackHandler = nil ctx.hijackNoResponse = false } type firstByteReader struct { c net.Conn ch byte byteRead bool } func (r *firstByteReader) reset() { r.c = nil r.ch = 0 r.byteRead = false } func (r *firstByteReader) Read(b []byte) (int, error) { if len(b) == 0 { return 0, nil } nn := 0 if !r.byteRead { b[0] = r.ch b = b[1:] r.byteRead = true nn = 1 } n, err := r.c.Read(b) return n + nn, err } // Logger is used for logging formatted messages. type Logger interface { // Printf must have the same semantics as log.Printf. Printf(format string, args ...any) } var ctxLoggerLock sync.Mutex type ctxLogger struct { ctx *RequestCtx logger Logger } func (cl *ctxLogger) Printf(format string, args ...any) { msg := fmt.Sprintf(format, args...) ctxLoggerLock.Lock() cl.logger.Printf("%.3f %s - %s", time.Since(cl.ctx.ConnTime()).Seconds(), cl.ctx.String(), msg) ctxLoggerLock.Unlock() } var zeroTCPAddr = &net.TCPAddr{ IP: net.IPv4zero, } // String returns unique string representation of the ctx. // // The returned value may be useful for logging. func (ctx *RequestCtx) String() string { return fmt.Sprintf("#%016X - %s<->%s - %s %s", ctx.ID(), ctx.LocalAddr(), ctx.RemoteAddr(), ctx.Request.Header.Method(), ctx.URI().FullURI()) } // ID returns unique ID of the request. func (ctx *RequestCtx) ID() uint64 { return (ctx.connID << 32) | ctx.connRequestNum } // ConnID returns unique connection ID. // // This ID may be used to match distinct requests to the same incoming // connection. func (ctx *RequestCtx) ConnID() uint64 { return ctx.connID } // Time returns RequestHandler call time. func (ctx *RequestCtx) Time() time.Time { return ctx.time } // ConnTime returns the time the server started serving the connection // the current request came from. func (ctx *RequestCtx) ConnTime() time.Time { return ctx.connTime } // ConnRequestNum returns request sequence number // for the current connection. // // Sequence starts with 1. func (ctx *RequestCtx) ConnRequestNum() uint64 { return ctx.connRequestNum } // SetConnectionClose sets 'Connection: close' response header and closes // connection after the RequestHandler returns. func (ctx *RequestCtx) SetConnectionClose() { ctx.Response.SetConnectionClose() } // SetStatusCode sets response status code. func (ctx *RequestCtx) SetStatusCode(statusCode int) { ctx.Response.SetStatusCode(statusCode) } // SetContentType sets response Content-Type. func (ctx *RequestCtx) SetContentType(contentType string) { ctx.Response.Header.SetContentType(contentType) } // SetContentTypeBytes sets response Content-Type. // // It is safe modifying contentType buffer after function return. func (ctx *RequestCtx) SetContentTypeBytes(contentType []byte) { ctx.Response.Header.SetContentTypeBytes(contentType) } // RequestURI returns RequestURI. // // The returned bytes are valid until your request handler returns. func (ctx *RequestCtx) RequestURI() []byte { return ctx.Request.Header.RequestURI() } // URI returns requested uri. // // This uri is valid until your request handler returns. func (ctx *RequestCtx) URI() *URI { return ctx.Request.URI() } // Referer returns request referer. // // The returned bytes are valid until your request handler returns. func (ctx *RequestCtx) Referer() []byte { return ctx.Request.Header.Referer() } // UserAgent returns User-Agent header value from the request. // // The returned bytes are valid until your request handler returns. func (ctx *RequestCtx) UserAgent() []byte { return ctx.Request.Header.UserAgent() } // Path returns requested path. // // The returned bytes are valid until your request handler returns. func (ctx *RequestCtx) Path() []byte { return ctx.URI().Path() } // Host returns requested host. // // The returned bytes are valid until your request handler returns. func (ctx *RequestCtx) Host() []byte { return ctx.URI().Host() } // QueryArgs returns query arguments from RequestURI. // // It doesn't return POST'ed arguments - use PostArgs() for this. // // See also PostArgs, FormValue and FormFile. // // These args are valid until your request handler returns. func (ctx *RequestCtx) QueryArgs() *Args { return ctx.URI().QueryArgs() } // PostArgs returns POST arguments. // // It doesn't return query arguments from RequestURI - use QueryArgs for this. // // See also QueryArgs, FormValue and FormFile. // // These args are valid until your request handler returns. func (ctx *RequestCtx) PostArgs() *Args { return ctx.Request.PostArgs() } // MultipartForm returns request's multipart form. // // Returns ErrNoMultipartForm if request's content-type // isn't 'multipart/form-data'. // // All uploaded temporary files are automatically deleted after // returning from RequestHandler. Either move or copy uploaded files // into new place if you want retaining them. // // Use SaveMultipartFile function for permanently saving uploaded file. // // The returned form is valid until your request handler returns. // // See also FormFile and FormValue. func (ctx *RequestCtx) MultipartForm() (*multipart.Form, error) { return ctx.Request.MultipartForm() } // FormFile returns uploaded file associated with the given multipart form key. // // The file is automatically deleted after returning from RequestHandler, // so either move or copy uploaded file into new place if you want retaining it. // // Use SaveMultipartFile function for permanently saving uploaded file. // // The returned file header is valid until your request handler returns. func (ctx *RequestCtx) FormFile(key string) (*multipart.FileHeader, error) { mf, err := ctx.MultipartForm() if err != nil { return nil, err } if mf.File == nil { return nil, err } fhh := mf.File[key] if fhh == nil { return nil, ErrMissingFile } return fhh[0], nil } // ErrMissingFile may be returned from FormFile when the is no uploaded file // associated with the given multipart form key. var ErrMissingFile = errors.New("there is no uploaded file associated with the given key") // SaveMultipartFile saves multipart file fh under the given filename path. func SaveMultipartFile(fh *multipart.FileHeader, path string) (err error) { var ( f multipart.File ff *os.File ) f, err = fh.Open() if err != nil { return } var ok bool if ff, ok = f.(*os.File); ok { // Windows can't rename files that are opened. if err = f.Close(); err != nil { return } // If renaming fails we try the normal copying method. // Renaming could fail if the files are on different devices. if os.Rename(ff.Name(), path) == nil { return nil } // Reopen f for the code below. if f, err = fh.Open(); err != nil { return } } defer func() { e := f.Close() if err == nil { err = e } }() if ff, err = os.Create(path); err != nil { return } defer func() { e := ff.Close() if err == nil { err = e } }() _, err = copyZeroAlloc(ff, f) return } // FormValue returns form value associated with the given key. // // The value is searched in the following places: // // - Query string. // - POST or PUT body. // // There are more fine-grained methods for obtaining form values: // // - QueryArgs for obtaining values from query string. // - PostArgs for obtaining values from POST or PUT body. // - MultipartForm for obtaining values from multipart form. // - FormFile for obtaining uploaded files. // // The returned value is valid until your request handler returns. func (ctx *RequestCtx) FormValue(key string) []byte { if ctx.formValueFunc != nil { return ctx.formValueFunc(ctx, key) } return defaultFormValue(ctx, key) } type FormValueFunc func(*RequestCtx, string) []byte var ( defaultFormValue = func(ctx *RequestCtx, key string) []byte { v := ctx.QueryArgs().Peek(key) if len(v) > 0 { return v } v = ctx.PostArgs().Peek(key) if len(v) > 0 { return v } mf, err := ctx.MultipartForm() if err == nil && mf.Value != nil { vv := mf.Value[key] if len(vv) > 0 { return []byte(vv[0]) } } return nil } // NetHttpFormValueFunc gives consistent behavior with net/http. // POST and PUT body parameters take precedence over URL query string values. // //nolint:stylecheck // backwards compatibility NetHttpFormValueFunc = func(ctx *RequestCtx, key string) []byte { v := ctx.PostArgs().Peek(key) if len(v) > 0 { return v } mf, err := ctx.MultipartForm() if err == nil && mf.Value != nil { vv := mf.Value[key] if len(vv) > 0 { return []byte(vv[0]) } } v = ctx.QueryArgs().Peek(key) if len(v) > 0 { return v } return nil } ) // IsGet returns true if request method is GET. func (ctx *RequestCtx) IsGet() bool { return ctx.Request.Header.IsGet() } // IsPost returns true if request method is POST. func (ctx *RequestCtx) IsPost() bool { return ctx.Request.Header.IsPost() } // IsPut returns true if request method is PUT. func (ctx *RequestCtx) IsPut() bool { return ctx.Request.Header.IsPut() } // IsDelete returns true if request method is DELETE. func (ctx *RequestCtx) IsDelete() bool { return ctx.Request.Header.IsDelete() } // IsConnect returns true if request method is CONNECT. func (ctx *RequestCtx) IsConnect() bool { return ctx.Request.Header.IsConnect() } // IsOptions returns true if request method is OPTIONS. func (ctx *RequestCtx) IsOptions() bool { return ctx.Request.Header.IsOptions() } // IsTrace returns true if request method is TRACE. func (ctx *RequestCtx) IsTrace() bool { return ctx.Request.Header.IsTrace() } // IsPatch returns true if request method is PATCH. func (ctx *RequestCtx) IsPatch() bool { return ctx.Request.Header.IsPatch() } // Method return request method. // // Returned value is valid until your request handler returns. func (ctx *RequestCtx) Method() []byte { return ctx.Request.Header.Method() } // IsHead returns true if request method is HEAD. func (ctx *RequestCtx) IsHead() bool { return ctx.Request.Header.IsHead() } // RemoteAddr returns client address for the given request. // // Always returns non-nil result. func (ctx *RequestCtx) RemoteAddr() net.Addr { if ctx.remoteAddr != nil { return ctx.remoteAddr } if ctx.c == nil { return zeroTCPAddr } addr := ctx.c.RemoteAddr() if addr == nil { return zeroTCPAddr } return addr } // SetRemoteAddr sets remote address to the given value. // // Set nil value to restore default behaviour for using // connection remote address. func (ctx *RequestCtx) SetRemoteAddr(remoteAddr net.Addr) { ctx.remoteAddr = remoteAddr } // LocalAddr returns server address for the given request. // // Always returns non-nil result. func (ctx *RequestCtx) LocalAddr() net.Addr { if ctx.c == nil { return zeroTCPAddr } addr := ctx.c.LocalAddr() if addr == nil { return zeroTCPAddr } return addr } // RemoteIP returns the client ip the request came from. // // Always returns non-nil result. func (ctx *RequestCtx) RemoteIP() net.IP { return addrToIP(ctx.RemoteAddr()) } // LocalIP returns the server ip the request came to. // // Always returns non-nil result. func (ctx *RequestCtx) LocalIP() net.IP { return addrToIP(ctx.LocalAddr()) } func addrToIP(addr net.Addr) net.IP { x, ok := addr.(*net.TCPAddr) if !ok { return net.IPv4zero } return x.IP } // Error sets response status code to the given value and sets response body // to the given message. // // Warning: this will reset the response headers and body already set! func (ctx *RequestCtx) Error(msg string, statusCode int) { ctx.Response.Reset() ctx.SetStatusCode(statusCode) ctx.SetContentTypeBytes(defaultContentType) ctx.SetBodyString(msg) } // Success sets response Content-Type and body to the given values. func (ctx *RequestCtx) Success(contentType string, body []byte) { ctx.SetContentType(contentType) ctx.SetBody(body) } // SuccessString sets response Content-Type and body to the given values. func (ctx *RequestCtx) SuccessString(contentType, body string) { ctx.SetContentType(contentType) ctx.SetBodyString(body) } // Redirect sets 'Location: uri' response header and sets the given statusCode. // // statusCode must have one of the following values: // // - StatusMovedPermanently (301) // - StatusFound (302) // - StatusSeeOther (303) // - StatusTemporaryRedirect (307) // - StatusPermanentRedirect (308) // // All other statusCode values are replaced by StatusFound (302). // // The redirect uri may be either absolute or relative to the current // request uri. Fasthttp will always send an absolute uri back to the client. // To send a relative uri you can use the following code: // // strLocation = []byte("Location") // Put this with your top level var () declarations. // ctx.Response.Header.SetCanonical(strLocation, "/relative?uri") // ctx.Response.SetStatusCode(fasthttp.StatusMovedPermanently) func (ctx *RequestCtx) Redirect(uri string, statusCode int) { u := AcquireURI() ctx.URI().CopyTo(u) u.Update(uri) ctx.redirect(u.FullURI(), statusCode) ReleaseURI(u) } // RedirectBytes sets 'Location: uri' response header and sets // the given statusCode. // // statusCode must have one of the following values: // // - StatusMovedPermanently (301) // - StatusFound (302) // - StatusSeeOther (303) // - StatusTemporaryRedirect (307) // - StatusPermanentRedirect (308) // // All other statusCode values are replaced by StatusFound (302). // // The redirect uri may be either absolute or relative to the current // request uri. Fasthttp will always send an absolute uri back to the client. // To send a relative uri you can use the following code: // // strLocation = []byte("Location") // Put this with your top level var () declarations. // ctx.Response.Header.SetCanonical(strLocation, "/relative?uri") // ctx.Response.SetStatusCode(fasthttp.StatusMovedPermanently) func (ctx *RequestCtx) RedirectBytes(uri []byte, statusCode int) { s := b2s(uri) ctx.Redirect(s, statusCode) } func (ctx *RequestCtx) redirect(uri []byte, statusCode int) { ctx.Response.Header.setNonSpecial(strLocation, uri) statusCode = getRedirectStatusCode(statusCode) ctx.Response.SetStatusCode(statusCode) } func getRedirectStatusCode(statusCode int) int { if statusCode == StatusMovedPermanently || statusCode == StatusFound || statusCode == StatusSeeOther || statusCode == StatusTemporaryRedirect || statusCode == StatusPermanentRedirect { return statusCode } return StatusFound } // SetBody sets response body to the given value. // // It is safe re-using body argument after the function returns. func (ctx *RequestCtx) SetBody(body []byte) { ctx.Response.SetBody(body) } // SetBodyString sets response body to the given value. func (ctx *RequestCtx) SetBodyString(body string) { ctx.Response.SetBodyString(body) } // ResetBody resets response body contents. func (ctx *RequestCtx) ResetBody() { ctx.Response.ResetBody() } // SendFile sends local file contents from the given path as response body. // // This is a shortcut to ServeFile(ctx, path). // // SendFile logs all the errors via ctx.Logger. // // See also ServeFile, FSHandler and FS. // // WARNING: do not pass any user supplied paths to this function! // WARNING: if path is based on user input users will be able to request // any file on your filesystem! Use fasthttp.FS with a sane Root instead. func (ctx *RequestCtx) SendFile(path string) { ServeFile(ctx, path) } // SendFileBytes sends local file contents from the given path as response body. // // This is a shortcut to ServeFileBytes(ctx, path). // // SendFileBytes logs all the errors via ctx.Logger. // // See also ServeFileBytes, FSHandler and FS. // // WARNING: do not pass any user supplied paths to this function! // WARNING: if path is based on user input users will be able to request // any file on your filesystem! Use fasthttp.FS with a sane Root instead. func (ctx *RequestCtx) SendFileBytes(path []byte) { ServeFileBytes(ctx, path) } // IfModifiedSince returns true if lastModified exceeds 'If-Modified-Since' // value from the request header. // // The function returns true also 'If-Modified-Since' request header is missing. func (ctx *RequestCtx) IfModifiedSince(lastModified time.Time) bool { ifModStr := ctx.Request.Header.peek(strIfModifiedSince) if len(ifModStr) == 0 { return true } ifMod, err := ParseHTTPDate(ifModStr) if err != nil { return true } lastModified = lastModified.Truncate(time.Second) return ifMod.Before(lastModified) } // NotModified resets response and sets '304 Not Modified' response status code. func (ctx *RequestCtx) NotModified() { ctx.Response.Reset() ctx.SetStatusCode(StatusNotModified) } // NotFound resets response and sets '404 Not Found' response status code. func (ctx *RequestCtx) NotFound() { ctx.Response.Reset() ctx.SetStatusCode(StatusNotFound) ctx.SetBodyString("404 Page not found") } // Write writes p into response body. func (ctx *RequestCtx) Write(p []byte) (int, error) { ctx.Response.AppendBody(p) return len(p), nil } // WriteString appends s to response body. func (ctx *RequestCtx) WriteString(s string) (int, error) { ctx.Response.AppendBodyString(s) return len(s), nil } // PostBody returns POST request body. // // The returned bytes are valid until your request handler returns. func (ctx *RequestCtx) PostBody() []byte { return ctx.Request.Body() } // SetBodyStream sets response body stream and, optionally body size. // // bodyStream.Close() is called after finishing reading all body data // if it implements io.Closer. // // If bodySize is >= 0, then bodySize bytes must be provided by bodyStream // before returning io.EOF. // // If bodySize < 0, then bodyStream is read until io.EOF. // // See also SetBodyStreamWriter. func (ctx *RequestCtx) SetBodyStream(bodyStream io.Reader, bodySize int) { ctx.Response.SetBodyStream(bodyStream, bodySize) } // SetBodyStreamWriter registers the given stream writer for populating // response body. // // Access to RequestCtx and/or its members is forbidden from sw. // // This function may be used in the following cases: // // - if response body is too big (more than 10MB). // - if response body is streamed from slow external sources. // - if response body must be streamed to the client in chunks. // (aka `http server push`). func (ctx *RequestCtx) SetBodyStreamWriter(sw StreamWriter) { ctx.Response.SetBodyStreamWriter(sw) } // IsBodyStream returns true if response body is set via SetBodyStream*. func (ctx *RequestCtx) IsBodyStream() bool { return ctx.Response.IsBodyStream() } // Logger returns logger, which may be used for logging arbitrary // request-specific messages inside RequestHandler. // // Each message logged via returned logger contains request-specific information // such as request id, request duration, local address, remote address, // request method and request url. // // It is safe re-using returned logger for logging multiple messages // for the current request. // // The returned logger is valid until your request handler returns. func (ctx *RequestCtx) Logger() Logger { if ctx.logger.ctx == nil { ctx.logger.ctx = ctx } if ctx.logger.logger == nil { ctx.logger.logger = ctx.s.logger() } return &ctx.logger } // TimeoutError sets response status code to StatusRequestTimeout and sets // body to the given msg. // // All response modifications after TimeoutError call are ignored. // // TimeoutError MUST be called before returning from RequestHandler if there are // references to ctx and/or its members in other goroutines remain. // // Usage of this function is discouraged. Prefer eliminating ctx references // from pending goroutines instead of using this function. func (ctx *RequestCtx) TimeoutError(msg string) { ctx.TimeoutErrorWithCode(msg, StatusRequestTimeout) } // TimeoutErrorWithCode sets response body to msg and response status // code to statusCode. // // All response modifications after TimeoutErrorWithCode call are ignored. // // TimeoutErrorWithCode MUST be called before returning from RequestHandler // if there are references to ctx and/or its members in other goroutines remain. // // Usage of this function is discouraged. Prefer eliminating ctx references // from pending goroutines instead of using this function. func (ctx *RequestCtx) TimeoutErrorWithCode(msg string, statusCode int) { var resp Response resp.SetStatusCode(statusCode) resp.SetBodyString(msg) ctx.TimeoutErrorWithResponse(&resp) } // TimeoutErrorWithResponse marks the ctx as timed out and sends the given // response to the client. // // All ctx modifications after TimeoutErrorWithResponse call are ignored. // // TimeoutErrorWithResponse MUST be called before returning from RequestHandler // if there are references to ctx and/or its members in other goroutines remain. // // Usage of this function is discouraged. Prefer eliminating ctx references // from pending goroutines instead of using this function. func (ctx *RequestCtx) TimeoutErrorWithResponse(resp *Response) { respCopy := &Response{} resp.CopyTo(respCopy) ctx.timeoutResponse = respCopy } // NextProto adds nph to be processed when key is negotiated when TLS // connection is established. // // This function can only be called before the server is started. func (s *Server) NextProto(key string, nph ServeHandler) { if s.nextProtos == nil { s.nextProtos = make(map[string]ServeHandler) } s.configTLS() s.TLSConfig.NextProtos = append(s.TLSConfig.NextProtos, key) s.nextProtos[key] = nph } func (s *Server) getNextProto(c net.Conn) (proto string, err error) { if tlsConn, ok := c.(connTLSer); ok { if s.ReadTimeout > 0 { if err := c.SetReadDeadline(time.Now().Add(s.ReadTimeout)); err != nil { panic(fmt.Sprintf("BUG: error in SetReadDeadline(%v): %v", s.ReadTimeout, err)) } } if s.WriteTimeout > 0 { if err := c.SetWriteDeadline(time.Now().Add(s.WriteTimeout)); err != nil { panic(fmt.Sprintf("BUG: error in SetWriteDeadline(%v): %v", s.WriteTimeout, err)) } } err = tlsConn.Handshake() if err == nil { proto = tlsConn.ConnectionState().NegotiatedProtocol } } return } // ListenAndServe serves HTTP requests from the given TCP4 addr. // // Pass custom listener to Serve if you need listening on non-TCP4 media // such as IPv6. // // Accepted connections are configured to enable TCP keep-alives. func (s *Server) ListenAndServe(addr string) error { ln, err := net.Listen("tcp4", addr) if err != nil { return err } return s.Serve(ln) } // ListenAndServeUNIX serves HTTP requests from the given UNIX addr. // // The function deletes existing file at addr before starting serving. // // The server sets the given file mode for the UNIX addr. func (s *Server) ListenAndServeUNIX(addr string, mode os.FileMode) error { if err := os.Remove(addr); err != nil && !os.IsNotExist(err) { return fmt.Errorf("unexpected error when trying to remove unix socket file %q: %w", addr, err) } ln, err := net.Listen("unix", addr) if err != nil { return err } if err = os.Chmod(addr, mode); err != nil { return fmt.Errorf("cannot chmod %#o for %q: %w", mode, addr, err) } return s.Serve(ln) } // ListenAndServeTLS serves HTTPS requests from the given TCP4 addr. // // certFile and keyFile are paths to TLS certificate and key files. // // Pass custom listener to Serve if you need listening on non-TCP4 media // such as IPv6. // // If the certFile or keyFile has not been provided to the server structure, // the function will use the previously added TLS configuration. // // Accepted connections are configured to enable TCP keep-alives. func (s *Server) ListenAndServeTLS(addr, certFile, keyFile string) error { ln, err := net.Listen("tcp4", addr) if err != nil { return err } return s.ServeTLS(ln, certFile, keyFile) } // ListenAndServeTLSEmbed serves HTTPS requests from the given TCP4 addr. // // certData and keyData must contain valid TLS certificate and key data. // // Pass custom listener to Serve if you need listening on arbitrary media // such as IPv6. // // If the certFile or keyFile has not been provided the server structure, // the function will use previously added TLS configuration. // // Accepted connections are configured to enable TCP keep-alives. func (s *Server) ListenAndServeTLSEmbed(addr string, certData, keyData []byte) error { ln, err := net.Listen("tcp4", addr) if err != nil { return err } return s.ServeTLSEmbed(ln, certData, keyData) } // ServeTLS serves HTTPS requests from the given listener. // // certFile and keyFile are paths to TLS certificate and key files. // // If the certFile or keyFile has not been provided the server structure, // the function will use previously added TLS configuration. func (s *Server) ServeTLS(ln net.Listener, certFile, keyFile string) error { s.mu.Lock() s.configTLS() configHasCert := len(s.TLSConfig.Certificates) > 0 || s.TLSConfig.GetCertificate != nil if !configHasCert || certFile != "" || keyFile != "" { if err := s.AppendCert(certFile, keyFile); err != nil { s.mu.Unlock() return err } } // BuildNameToCertificate has been deprecated since 1.14. // But since we also support older versions we'll keep this here. s.TLSConfig.BuildNameToCertificate() //nolint:staticcheck s.mu.Unlock() return s.Serve( tls.NewListener(ln, s.TLSConfig.Clone()), ) } // ServeTLSEmbed serves HTTPS requests from the given listener. // // certData and keyData must contain valid TLS certificate and key data. // // If the certFile or keyFile has not been provided the server structure, // the function will use previously added TLS configuration. func (s *Server) ServeTLSEmbed(ln net.Listener, certData, keyData []byte) error { s.mu.Lock() s.configTLS() configHasCert := len(s.TLSConfig.Certificates) > 0 || s.TLSConfig.GetCertificate != nil if !configHasCert || len(certData) != 0 || len(keyData) != 0 { if err := s.AppendCertEmbed(certData, keyData); err != nil { s.mu.Unlock() return err } } // BuildNameToCertificate has been deprecated since 1.14. // But since we also support older versions we'll keep this here. s.TLSConfig.BuildNameToCertificate() //nolint:staticcheck s.mu.Unlock() return s.Serve( tls.NewListener(ln, s.TLSConfig.Clone()), ) } // AppendCert appends certificate and keyfile to TLS Configuration. // // This function allows programmer to handle multiple domains // in one server structure. See examples/multidomain. func (s *Server) AppendCert(certFile, keyFile string) error { if certFile == "" && keyFile == "" { return errNoCertOrKeyProvided } cert, err := tls.LoadX509KeyPair(certFile, keyFile) if err != nil { return fmt.Errorf("cannot load TLS key pair from certFile=%q and keyFile=%q: %w", certFile, keyFile, err) } s.configTLS() s.TLSConfig.Certificates = append(s.TLSConfig.Certificates, cert) return nil } // AppendCertEmbed does the same as AppendCert but using in-memory data. func (s *Server) AppendCertEmbed(certData, keyData []byte) error { if len(certData) == 0 && len(keyData) == 0 { return errNoCertOrKeyProvided } cert, err := tls.X509KeyPair(certData, keyData) if err != nil { return fmt.Errorf("cannot load TLS key pair from the provided certData(%d) and keyData(%d): %w", len(certData), len(keyData), err) } s.configTLS() s.TLSConfig.Certificates = append(s.TLSConfig.Certificates, cert) return nil } func (s *Server) configTLS() { if s.TLSConfig == nil { s.TLSConfig = &tls.Config{} } } // DefaultConcurrency is the maximum number of concurrent connections // the Server may serve by default (i.e. if Server.Concurrency isn't set). const DefaultConcurrency = 256 * 1024 // Serve serves incoming connections from the given listener. // // Serve blocks until the given listener returns permanent error. func (s *Server) Serve(ln net.Listener) error { var lastOverflowErrorTime time.Time var lastPerIPErrorTime time.Time maxWorkersCount := s.getConcurrency() s.mu.Lock() s.ln = append(s.ln, ln) if s.done == nil { s.done = make(chan struct{}) } if s.concurrencyCh == nil { s.concurrencyCh = make(chan struct{}, maxWorkersCount) } s.mu.Unlock() wp := &workerPool{ WorkerFunc: s.serveConn, MaxWorkersCount: maxWorkersCount, LogAllErrors: s.LogAllErrors, MaxIdleWorkerDuration: s.MaxIdleWorkerDuration, Logger: s.logger(), connState: s.setState, } wp.Start() // Count our waiting to accept a connection as an open connection. // This way we can't get into any weird state where just after accepting // a connection Shutdown is called which reads open as 0 because it isn't // incremented yet. atomic.AddInt32(&s.open, 1) defer atomic.AddInt32(&s.open, -1) for { c, err := acceptConn(s, ln, &lastPerIPErrorTime) if err != nil { wp.Stop() if err == io.EOF { return nil } return err } s.setState(c, StateNew) atomic.AddInt32(&s.open, 1) if !wp.Serve(c) { atomic.AddInt32(&s.open, -1) atomic.AddUint32(&s.rejectedRequestsCount, 1) s.writeFastError(c, StatusServiceUnavailable, "The connection cannot be served because Server.Concurrency limit exceeded") c.Close() s.setState(c, StateClosed) if time.Since(lastOverflowErrorTime) > time.Minute { s.logger().Printf("The incoming connection cannot be served, because %d concurrent connections are served. "+ "Try increasing Server.Concurrency", maxWorkersCount) lastOverflowErrorTime = time.Now() } // The current server reached concurrency limit, // so give other concurrently running servers a chance // accepting incoming connections on the same address. // // There is a hope other servers didn't reach their // concurrency limits yet :) // // See also: https://github.com/valyala/fasthttp/pull/485#discussion_r239994990 if s.SleepWhenConcurrencyLimitsExceeded > 0 { time.Sleep(s.SleepWhenConcurrencyLimitsExceeded) } } } } // Shutdown gracefully shuts down the server without interrupting any active connections. // Shutdown works by first closing all open listeners and then waiting indefinitely for all connections // to return to idle and then shut down. // // When Shutdown is called, Serve, ListenAndServe, and ListenAndServeTLS immediately return nil. // Make sure the program doesn't exit and waits instead for Shutdown to return. // // Shutdown does not close keepalive connections so it's recommended to set ReadTimeout and IdleTimeout to something else than 0. func (s *Server) Shutdown() error { return s.ShutdownWithContext(context.Background()) } // ShutdownWithContext gracefully shuts down the server without interrupting any active connections. // ShutdownWithContext works by first closing all open listeners and then waiting for all connections to return to idle // or context timeout and then shut down. // // When ShutdownWithContext is called, Serve, ListenAndServe, and ListenAndServeTLS immediately return nil. // Make sure the program doesn't exit and waits instead for Shutdown to return. // // ShutdownWithContext does not close keepalive connections so it's recommended to set ReadTimeout and IdleTimeout // to something else than 0. func (s *Server) ShutdownWithContext(ctx context.Context) (err error) { s.mu.Lock() defer s.mu.Unlock() atomic.StoreInt32(&s.stop, 1) defer atomic.StoreInt32(&s.stop, 0) if s.ln == nil { return nil } for _, ln := range s.ln { if err = ln.Close(); err != nil { return err } } if s.done != nil { close(s.done) } // Closing the listener will make Serve() call Stop on the worker pool. // Setting .stop to 1 will make serveConn() break out of its loop. // Now we just have to wait until all workers are done or timeout. ticker := time.NewTicker(time.Millisecond * 100) defer ticker.Stop() END: for { s.closeIdleConns() if open := atomic.LoadInt32(&s.open); open == 0 { break } // This is not an optimal solution but using a sync.WaitGroup // here causes data races as it's hard to prevent Add() to be called // while Wait() is waiting. select { case <-ctx.Done(): err = ctx.Err() break END case <-ticker.C: continue } } s.done = nil s.ln = nil return err } func acceptConn(s *Server, ln net.Listener, lastPerIPErrorTime *time.Time) (net.Conn, error) { for { c, err := ln.Accept() if err != nil { if netErr, ok := err.(net.Error); ok && netErr.Timeout() { s.logger().Printf("Timeout error when accepting new connections: %v", netErr) time.Sleep(time.Second) continue } if err != io.EOF && !strings.Contains(err.Error(), "use of closed network connection") { s.logger().Printf("Permanent error when accepting new connections: %v", err) return nil, err } return nil, io.EOF } if tc, ok := c.(*net.TCPConn); ok && s.TCPKeepalive { if err := tc.SetKeepAlive(s.TCPKeepalive); err != nil { _ = tc.Close() return nil, err } if s.TCPKeepalivePeriod > 0 { if err := tc.SetKeepAlivePeriod(s.TCPKeepalivePeriod); err != nil { _ = tc.Close() return nil, err } } } if s.MaxConnsPerIP > 0 { pic := wrapPerIPConn(s, c) if pic == nil { if time.Since(*lastPerIPErrorTime) > time.Minute { s.logger().Printf("The number of connections from %s exceeds MaxConnsPerIP=%d", getConnIP4(c), s.MaxConnsPerIP) *lastPerIPErrorTime = time.Now() } continue } c = pic } return c, nil } } func wrapPerIPConn(s *Server, c net.Conn) net.Conn { ip := getUint32IP(c) if ip == 0 { return c } n := s.perIPConnCounter.Register(ip) if n > s.MaxConnsPerIP { s.perIPConnCounter.Unregister(ip) s.writeFastError(c, StatusTooManyRequests, "The number of connections from your ip exceeds MaxConnsPerIP") c.Close() return nil } return acquirePerIPConn(c, ip, &s.perIPConnCounter) } var defaultLogger = Logger(log.New(os.Stderr, "", log.LstdFlags)) func (s *Server) logger() Logger { if s.Logger != nil { return s.Logger } return defaultLogger } var ( // ErrPerIPConnLimit may be returned from ServeConn if the number of connections // per ip exceeds Server.MaxConnsPerIP. ErrPerIPConnLimit = errors.New("too many connections per ip") // ErrConcurrencyLimit may be returned from ServeConn if the number // of concurrently served connections exceeds Server.Concurrency. ErrConcurrencyLimit = errors.New("cannot serve the connection because Server.Concurrency concurrent connections are served") ) // ServeConn serves HTTP requests from the given connection. // // ServeConn returns nil if all requests from the c are successfully served. // It returns non-nil error otherwise. // // Connection c must immediately propagate all the data passed to Write() // to the client. Otherwise requests' processing may hang. // // ServeConn closes c before returning. func (s *Server) ServeConn(c net.Conn) error { if s.MaxConnsPerIP > 0 { pic := wrapPerIPConn(s, c) if pic == nil { return ErrPerIPConnLimit } c = pic } n := atomic.AddUint32(&s.concurrency, 1) if n > uint32(s.getConcurrency()) { atomic.AddUint32(&s.concurrency, ^uint32(0)) s.writeFastError(c, StatusServiceUnavailable, "The connection cannot be served because Server.Concurrency limit exceeded") c.Close() return ErrConcurrencyLimit } atomic.AddInt32(&s.open, 1) err := s.serveConn(c) atomic.AddUint32(&s.concurrency, ^uint32(0)) if err != errHijacked { errc := c.Close() s.setState(c, StateClosed) if err == nil { err = errc } } else { err = nil s.setState(c, StateHijacked) } return err } var errHijacked = errors.New("connection has been hijacked") // GetCurrentConcurrency returns a number of currently served // connections. // // This function is intended be used by monitoring systems. func (s *Server) GetCurrentConcurrency() uint32 { return atomic.LoadUint32(&s.concurrency) } // GetOpenConnectionsCount returns a number of opened connections. // // This function is intended be used by monitoring systems. func (s *Server) GetOpenConnectionsCount() int32 { if atomic.LoadInt32(&s.stop) == 0 { // Decrement by one to avoid reporting the extra open value that gets // counted while the server is listening. return atomic.LoadInt32(&s.open) - 1 } // This is not perfect, because s.stop could have changed to zero // before we load the value of s.open. However, in the common case // this avoids underreporting open connections by 1 during server shutdown. return atomic.LoadInt32(&s.open) } // GetRejectedConnectionsCount returns a number of rejected connections. // // This function is intended be used by monitoring systems. func (s *Server) GetRejectedConnectionsCount() uint32 { return atomic.LoadUint32(&s.rejectedRequestsCount) } func (s *Server) getConcurrency() int { n := s.Concurrency if n <= 0 { n = DefaultConcurrency } return n } var globalConnID uint64 func nextConnID() uint64 { return atomic.AddUint64(&globalConnID, 1) } // DefaultMaxRequestBodySize is the maximum request body size the server // reads by default. // // See Server.MaxRequestBodySize for details. const DefaultMaxRequestBodySize = 4 * 1024 * 1024 func (s *Server) idleTimeout() time.Duration { if s.IdleTimeout != 0 { return s.IdleTimeout } return s.ReadTimeout } func (s *Server) serveConnCleanup() { atomic.AddInt32(&s.open, -1) atomic.AddUint32(&s.concurrency, ^uint32(0)) } func (s *Server) serveConn(c net.Conn) (err error) { defer s.serveConnCleanup() atomic.AddUint32(&s.concurrency, 1) var proto string if proto, err = s.getNextProto(c); err != nil { return } if handler, ok := s.nextProtos[proto]; ok { // Remove read or write deadlines that might have previously been set. // The next handler is responsible for setting its own deadlines. if s.ReadTimeout > 0 || s.WriteTimeout > 0 { if err := c.SetDeadline(zeroTime); err != nil { panic(fmt.Sprintf("BUG: error in SetDeadline(zeroTime): %v", err)) } } return handler(c) } serverName := s.getServerName() connRequestNum := uint64(0) connID := nextConnID() connTime := time.Now() maxRequestBodySize := s.MaxRequestBodySize if maxRequestBodySize <= 0 { maxRequestBodySize = DefaultMaxRequestBodySize } writeTimeout := s.WriteTimeout previousWriteTimeout := time.Duration(0) ctx := s.acquireCtx(c) ctx.connTime = connTime isTLS := ctx.IsTLS() var ( br *bufio.Reader bw *bufio.Writer timeoutResponse *Response hijackHandler HijackHandler hijackNoResponse bool connectionClose bool continueReadingRequest = true ) for { connRequestNum++ // If this is a keep-alive connection set the idle timeout. if connRequestNum > 1 { if d := s.idleTimeout(); d > 0 { if err := c.SetReadDeadline(time.Now().Add(d)); err != nil { break } } } if !s.ReduceMemoryUsage || br != nil { if br == nil { br = acquireReader(ctx) } // If this is a keep-alive connection we want to try and read the first bytes // within the idle time. if connRequestNum > 1 { var b []byte b, err = br.Peek(1) if len(b) == 0 { // If reading from a keep-alive connection returns nothing it means // the connection was closed (either timeout or from the other side). if err != io.EOF { err = ErrNothingRead{err} } } } } else { // If this is a keep-alive connection acquireByteReader will try to peek // a couple of bytes already so the idle timeout will already be used. br, err = acquireByteReader(&ctx) } ctx.Request.isTLS = isTLS ctx.Response.Header.noDefaultContentType = s.NoDefaultContentType ctx.Response.Header.noDefaultDate = s.NoDefaultDate // Secure header error logs configuration ctx.Request.Header.secureErrorLogMessage = s.SecureErrorLogMessage ctx.Response.Header.secureErrorLogMessage = s.SecureErrorLogMessage ctx.Request.secureErrorLogMessage = s.SecureErrorLogMessage ctx.Response.secureErrorLogMessage = s.SecureErrorLogMessage if err == nil { s.setState(c, StateActive) if s.ReadTimeout > 0 { if err := c.SetReadDeadline(time.Now().Add(s.ReadTimeout)); err != nil { break } } else if s.IdleTimeout > 0 && connRequestNum > 1 { // If this was an idle connection and the server has an IdleTimeout but // no ReadTimeout then we should remove the ReadTimeout. if err := c.SetReadDeadline(zeroTime); err != nil { break } } if s.DisableHeaderNamesNormalizing { ctx.Request.Header.DisableNormalizing() ctx.Response.Header.DisableNormalizing() } // Reading Headers. // // If we have pipeline response in the outgoing buffer, // we only want to try and read the next headers once. // If we have to wait for the next request we flush the // outgoing buffer first so it doesn't have to wait. if bw != nil && bw.Buffered() > 0 { err = ctx.Request.Header.readLoop(br, false) if err == errNeedMore { err = bw.Flush() if err != nil { break } err = ctx.Request.Header.Read(br) } } else { err = ctx.Request.Header.Read(br) } if err == nil { if onHdrRecv := s.HeaderReceived; onHdrRecv != nil { reqConf := onHdrRecv(&ctx.Request.Header) if reqConf.ReadTimeout > 0 { deadline := time.Now().Add(reqConf.ReadTimeout) if err := c.SetReadDeadline(deadline); err != nil { panic(fmt.Sprintf("BUG: error in SetReadDeadline(%v): %v", deadline, err)) } } switch { case reqConf.MaxRequestBodySize > 0: maxRequestBodySize = reqConf.MaxRequestBodySize case s.MaxRequestBodySize > 0: maxRequestBodySize = s.MaxRequestBodySize default: maxRequestBodySize = DefaultMaxRequestBodySize } if reqConf.WriteTimeout > 0 { writeTimeout = reqConf.WriteTimeout } else { writeTimeout = s.WriteTimeout } } // read body if s.StreamRequestBody { err = ctx.Request.readBodyStream(br, maxRequestBodySize, s.GetOnly, !s.DisablePreParseMultipartForm) } else { err = ctx.Request.readLimitBody(br, maxRequestBodySize, s.GetOnly, !s.DisablePreParseMultipartForm) } } if (s.ReduceMemoryUsage && br.Buffered() == 0) || err != nil { releaseReader(s, br) br = nil } } if err != nil { if err == io.EOF { err = nil } else if nr, ok := err.(ErrNothingRead); ok { if connRequestNum > 1 { // This is not the first request and we haven't read a single byte // of a new request yet. This means it's just a keep-alive connection // closing down either because the remote closed it or because // or a read timeout on our side. Either way just close the connection // and don't return any error response. err = nil } else { err = nr.error } } if err != nil { bw = s.writeErrorResponse(bw, ctx, serverName, err) } break } // 'Expect: 100-continue' request handling. // See https://www.w3.org/Protocols/rfc2616/rfc2616-sec8.html#sec8.2.3 for details. if ctx.Request.MayContinue() { // Allow the ability to deny reading the incoming request body if s.ContinueHandler != nil { if continueReadingRequest = s.ContinueHandler(&ctx.Request.Header); !continueReadingRequest { if br != nil { br.Reset(ctx.c) } ctx.SetStatusCode(StatusExpectationFailed) } } if continueReadingRequest { if bw == nil { bw = acquireWriter(ctx) } // Send 'HTTP/1.1 100 Continue' response. _, err = bw.Write(strResponseContinue) if err != nil { break } err = bw.Flush() if err != nil { break } if s.ReduceMemoryUsage { releaseWriter(s, bw) bw = nil } // Read request body. if br == nil { br = acquireReader(ctx) } if s.StreamRequestBody { err = ctx.Request.ContinueReadBodyStream(br, maxRequestBodySize, !s.DisablePreParseMultipartForm) } else { err = ctx.Request.ContinueReadBody(br, maxRequestBodySize, !s.DisablePreParseMultipartForm) } if (s.ReduceMemoryUsage && br.Buffered() == 0) || err != nil { releaseReader(s, br) br = nil } if err != nil { bw = s.writeErrorResponse(bw, ctx, serverName, err) break } } } // store req.ConnectionClose so even if it was changed inside of handler connectionClose = s.DisableKeepalive || ctx.Request.Header.ConnectionClose() if serverName != "" { ctx.Response.Header.SetServer(serverName) } ctx.connID = connID ctx.connRequestNum = connRequestNum ctx.time = time.Now() // If a client denies a request the handler should not be called if continueReadingRequest { s.Handler(ctx) } timeoutResponse = ctx.timeoutResponse if timeoutResponse != nil { // Acquire a new ctx because the old one will still be in use by the timeout out handler. ctx = s.acquireCtx(c) timeoutResponse.CopyTo(&ctx.Response) } if ctx.IsHead() { ctx.Response.SkipBody = true } hijackHandler = ctx.hijackHandler ctx.hijackHandler = nil hijackNoResponse = ctx.hijackNoResponse && hijackHandler != nil ctx.hijackNoResponse = false if writeTimeout > 0 { if err := c.SetWriteDeadline(time.Now().Add(writeTimeout)); err != nil { panic(fmt.Sprintf("BUG: error in SetWriteDeadline(%v): %v", writeTimeout, err)) } previousWriteTimeout = writeTimeout } else if previousWriteTimeout > 0 { // We don't want a write timeout but we previously set one, remove it. if err := c.SetWriteDeadline(zeroTime); err != nil { panic(fmt.Sprintf("BUG: error in SetWriteDeadline(zeroTime): %v", err)) } previousWriteTimeout = 0 } connectionClose = connectionClose || (s.MaxRequestsPerConn > 0 && connRequestNum >= uint64(s.MaxRequestsPerConn)) || ctx.Response.Header.ConnectionClose() || (s.CloseOnShutdown && atomic.LoadInt32(&s.stop) == 1) if connectionClose { ctx.Response.Header.SetConnectionClose() } else if !ctx.Request.Header.IsHTTP11() { // Set 'Connection: keep-alive' response header for HTTP/1.0 request. // There is no need in setting this header for http/1.1, since in http/1.1 // connections are keep-alive by default. ctx.Response.Header.setNonSpecial(strConnection, strKeepAlive) } if serverName != "" && len(ctx.Response.Header.Server()) == 0 { ctx.Response.Header.SetServer(serverName) } if !hijackNoResponse { if bw == nil { bw = acquireWriter(ctx) } if err = writeResponse(ctx, bw); err != nil { break } // Only flush the writer if we don't have another request in the pipeline. // This is a big of an ugly optimization for https://www.techempower.com/benchmarks/ // This benchmark will send 16 pipelined requests. It is faster to pack as many responses // in a TCP packet and send it back at once than waiting for a flush every request. // In real world circumstances this behaviour could be argued as being wrong. if br == nil || br.Buffered() == 0 || connectionClose || (s.ReduceMemoryUsage && hijackHandler == nil) { err = bw.Flush() if err != nil { break } } if connectionClose { break } if s.ReduceMemoryUsage && hijackHandler == nil { releaseWriter(s, bw) bw = nil } } if hijackHandler != nil { var hjr io.Reader = c if br != nil { hjr = br br = nil } if bw != nil { err = bw.Flush() if err != nil { break } releaseWriter(s, bw) bw = nil } err = c.SetDeadline(zeroTime) if err != nil { break } go hijackConnHandler(ctx, hjr, c, s, hijackHandler) err = errHijacked break } if ctx.Request.bodyStream != nil { if rs, ok := ctx.Request.bodyStream.(*requestStream); ok { releaseRequestStream(rs) } ctx.Request.bodyStream = nil } s.setState(c, StateIdle) ctx.userValues.Reset() ctx.Request.Reset() ctx.Response.Reset() if atomic.LoadInt32(&s.stop) == 1 { err = nil break } } if br != nil { releaseReader(s, br) } if bw != nil { releaseWriter(s, bw) } if hijackHandler == nil { s.releaseCtx(ctx) } return } func (s *Server) setState(nc net.Conn, state ConnState) { s.trackConn(nc, state) if hook := s.ConnState; hook != nil { hook(nc, state) } } func hijackConnHandler(ctx *RequestCtx, r io.Reader, c net.Conn, s *Server, h HijackHandler) { hjc := s.acquireHijackConn(r, c) h(hjc) if br, ok := r.(*bufio.Reader); ok { releaseReader(s, br) } if !s.KeepHijackedConns { c.Close() s.releaseHijackConn(hjc) } s.releaseCtx(ctx) } func (s *Server) acquireHijackConn(r io.Reader, c net.Conn) *hijackConn { v := s.hijackConnPool.Get() if v == nil { hjc := &hijackConn{ Conn: c, r: r, s: s, } return hjc } hjc := v.(*hijackConn) hjc.Conn = c hjc.r = r return hjc } func (s *Server) releaseHijackConn(hjc *hijackConn) { hjc.Conn = nil hjc.r = nil s.hijackConnPool.Put(hjc) } type hijackConn struct { net.Conn r io.Reader s *Server } func (c *hijackConn) UnsafeConn() net.Conn { return c.Conn } func (c *hijackConn) Read(p []byte) (int, error) { return c.r.Read(p) } func (c *hijackConn) Close() error { if !c.s.KeepHijackedConns { // when we do not keep hijacked connections, // it is closed in hijackConnHandler. return nil } return c.Conn.Close() } // LastTimeoutErrorResponse returns the last timeout response set // via TimeoutError* call. // // This function is intended for custom server implementations. func (ctx *RequestCtx) LastTimeoutErrorResponse() *Response { return ctx.timeoutResponse } func writeResponse(ctx *RequestCtx, w *bufio.Writer) error { if ctx.timeoutResponse != nil { return errors.New("cannot write timed out response") } err := ctx.Response.Write(w) return err } const ( defaultReadBufferSize = 4096 defaultWriteBufferSize = 4096 ) func acquireByteReader(ctxP **RequestCtx) (*bufio.Reader, error) { ctx := *ctxP s := ctx.s c := ctx.c s.releaseCtx(ctx) //nolint:wastedassign // Make GC happy, so it could garbage collect ctx while we wait for the // next request. ctx = nil *ctxP = nil var b [1]byte n, err := c.Read(b[:]) ctx = s.acquireCtx(c) *ctxP = ctx if err != nil { // Treat all errors as EOF on unsuccessful read // of the first request byte. return nil, io.EOF } if n != 1 { // developer sanity-check panic("BUG: Reader must return at least one byte") } ctx.fbr.c = c ctx.fbr.ch = b[0] ctx.fbr.byteRead = false r := acquireReader(ctx) r.Reset(&ctx.fbr) return r, nil } func acquireReader(ctx *RequestCtx) *bufio.Reader { v := ctx.s.readerPool.Get() if v == nil { n := ctx.s.ReadBufferSize if n <= 0 { n = defaultReadBufferSize } return bufio.NewReaderSize(ctx.c, n) } r := v.(*bufio.Reader) r.Reset(ctx.c) return r } func releaseReader(s *Server, r *bufio.Reader) { s.readerPool.Put(r) } func acquireWriter(ctx *RequestCtx) *bufio.Writer { v := ctx.s.writerPool.Get() if v == nil { n := ctx.s.WriteBufferSize if n <= 0 { n = defaultWriteBufferSize } return bufio.NewWriterSize(ctx.c, n) } w := v.(*bufio.Writer) w.Reset(ctx.c) return w } func releaseWriter(s *Server, w *bufio.Writer) { s.writerPool.Put(w) } func (s *Server) acquireCtx(c net.Conn) (ctx *RequestCtx) { v := s.ctxPool.Get() if v == nil { keepBodyBuffer := !s.ReduceMemoryUsage ctx = new(RequestCtx) ctx.Request.keepBodyBuffer = keepBodyBuffer ctx.Response.keepBodyBuffer = keepBodyBuffer ctx.s = s } else { ctx = v.(*RequestCtx) } if s.FormValueFunc != nil { ctx.formValueFunc = s.FormValueFunc } ctx.c = c return ctx } // Init2 prepares ctx for passing to RequestHandler. // // conn is used only for determining local and remote addresses. // // This function is intended for custom Server implementations. // See https://github.com/valyala/httpteleport for details. func (ctx *RequestCtx) Init2(conn net.Conn, logger Logger, reduceMemoryUsage bool) { ctx.c = conn ctx.remoteAddr = nil ctx.logger.logger = logger ctx.connID = nextConnID() ctx.s = fakeServer ctx.connRequestNum = 0 ctx.connTime = time.Now() keepBodyBuffer := !reduceMemoryUsage ctx.Request.keepBodyBuffer = keepBodyBuffer ctx.Response.keepBodyBuffer = keepBodyBuffer } // Init prepares ctx for passing to RequestHandler. // // remoteAddr and logger are optional. They are used by RequestCtx.Logger(). // // This function is intended for custom Server implementations. func (ctx *RequestCtx) Init(req *Request, remoteAddr net.Addr, logger Logger) { if remoteAddr == nil { remoteAddr = zeroTCPAddr } c := &fakeAddrer{ laddr: zeroTCPAddr, raddr: remoteAddr, } if logger == nil { logger = defaultLogger } ctx.Init2(c, logger, true) req.CopyTo(&ctx.Request) } // Deadline returns the time when work done on behalf of this context // should be canceled. Deadline returns ok==false when no deadline is // set. Successive calls to Deadline return the same results. // // This method always returns 0, false and is only present to make // RequestCtx implement the context interface. func (ctx *RequestCtx) Deadline() (deadline time.Time, ok bool) { return } // Done returns a channel that's closed when work done on behalf of this // context should be canceled. Done may return nil if this context can // never be canceled. Successive calls to Done return the same value. // // Note: Because creating a new channel for every request is just too expensive, so // RequestCtx.s.done is only closed when the server is shutting down. func (ctx *RequestCtx) Done() <-chan struct{} { return ctx.s.done } // Err returns a non-nil error value after Done is closed, // successive calls to Err return the same error. // If Done is not yet closed, Err returns nil. // If Done is closed, Err returns a non-nil error explaining why: // Canceled if the context was canceled (via server Shutdown) // or DeadlineExceeded if the context's deadline passed. // // Note: Because creating a new channel for every request is just too expensive, so // RequestCtx.s.done is only closed when the server is shutting down. func (ctx *RequestCtx) Err() error { select { case <-ctx.s.done: return context.Canceled default: return nil } } // Value returns the value associated with this context for key, or nil // if no value is associated with key. Successive calls to Value with // the same key returns the same result. // // This method is present to make RequestCtx implement the context interface. // This method is the same as calling ctx.UserValue(key). func (ctx *RequestCtx) Value(key any) any { return ctx.UserValue(key) } var fakeServer = &Server{ // Initialize concurrencyCh for TimeoutHandler concurrencyCh: make(chan struct{}, DefaultConcurrency), } type fakeAddrer struct { net.Conn laddr net.Addr raddr net.Addr } func (fa *fakeAddrer) RemoteAddr() net.Addr { return fa.raddr } func (fa *fakeAddrer) LocalAddr() net.Addr { return fa.laddr } func (fa *fakeAddrer) Read(p []byte) (int, error) { // developer sanity-check panic("BUG: unexpected Read call") } func (fa *fakeAddrer) Write(p []byte) (int, error) { // developer sanity-check panic("BUG: unexpected Write call") } func (fa *fakeAddrer) Close() error { // developer sanity-check panic("BUG: unexpected Close call") } func (s *Server) releaseCtx(ctx *RequestCtx) { if ctx.timeoutResponse != nil { // developer sanity-check panic("BUG: cannot release timed out RequestCtx") } ctx.reset() s.ctxPool.Put(ctx) } func (s *Server) getServerName() string { serverName := s.Name if serverName == "" { if !s.NoDefaultServerHeader { serverName = defaultServerName } } return serverName } func (s *Server) writeFastError(w io.Writer, statusCode int, msg string) { w.Write(formatStatusLine(nil, strHTTP11, statusCode, s2b(StatusMessage(statusCode)))) //nolint:errcheck server := s.getServerName() if server != "" { server = fmt.Sprintf("Server: %s\r\n", server) } date := "" if !s.NoDefaultDate { serverDateOnce.Do(updateServerDate) date = fmt.Sprintf("Date: %s\r\n", serverDate.Load()) } fmt.Fprintf(w, "Connection: close\r\n"+ server+ date+ "Content-Type: text/plain\r\n"+ "Content-Length: %d\r\n"+ "\r\n"+ "%s", len(msg), msg) } func defaultErrorHandler(ctx *RequestCtx, err error) { if _, ok := err.(*ErrSmallBuffer); ok { ctx.Error("Too big request header", StatusRequestHeaderFieldsTooLarge) } else if netErr, ok := err.(*net.OpError); ok && netErr.Timeout() { ctx.Error("Request timeout", StatusRequestTimeout) } else { ctx.Error("Error when parsing request", StatusBadRequest) } } func (s *Server) writeErrorResponse(bw *bufio.Writer, ctx *RequestCtx, serverName string, err error) *bufio.Writer { errorHandler := defaultErrorHandler if s.ErrorHandler != nil { errorHandler = s.ErrorHandler } errorHandler(ctx, err) if serverName != "" { ctx.Response.Header.SetServer(serverName) } ctx.SetConnectionClose() if bw == nil { bw = acquireWriter(ctx) } writeResponse(ctx, bw) //nolint:errcheck ctx.Response.Reset() bw.Flush() return bw } func (s *Server) trackConn(c net.Conn, state ConnState) { s.idleConnsMu.Lock() switch state { case StateIdle: if s.idleConns == nil { s.idleConns = make(map[net.Conn]time.Time) } s.idleConns[c] = time.Now() case StateNew: if s.idleConns == nil { s.idleConns = make(map[net.Conn]time.Time) } // Count the connection as Idle after 5 seconds. // Same as net/http.Server: // https://github.com/golang/go/blob/85d7bab91d9a3ed1f76842e4328973ea75efef54/src/net/http/server.go#L2834-L2836 s.idleConns[c] = time.Now().Add(time.Second * 5) default: delete(s.idleConns, c) } s.idleConnsMu.Unlock() } func (s *Server) closeIdleConns() { s.idleConnsMu.Lock() now := time.Now() for c, t := range s.idleConns { if now.Sub(t) >= 0 { _ = c.Close() delete(s.idleConns, c) } } s.idleConnsMu.Unlock() } // A ConnState represents the state of a client connection to a server. // It's used by the optional Server.ConnState hook. type ConnState int const ( // StateNew represents a new connection that is expected to // send a request immediately. Connections begin at this // state and then transition to either StateActive or // StateClosed. StateNew ConnState = iota // StateActive represents a connection that has read 1 or more // bytes of a request. The Server.ConnState hook for // StateActive fires before the request has entered a handler // and doesn't fire again until the request has been // handled. After the request is handled, the state // transitions to StateClosed, StateHijacked, or StateIdle. // For HTTP/2, StateActive fires on the transition from zero // to one active request, and only transitions away once all // active requests are complete. That means that ConnState // cannot be used to do per-request work; ConnState only notes // the overall state of the connection. StateActive // StateIdle represents a connection that has finished // handling a request and is in the keep-alive state, waiting // for a new request. Connections transition from StateIdle // to either StateActive or StateClosed. StateIdle // StateHijacked represents a hijacked connection. // This is a terminal state. It does not transition to StateClosed. StateHijacked // StateClosed represents a closed connection. // This is a terminal state. Hijacked connections do not // transition to StateClosed. StateClosed ) var stateName = map[ConnState]string{ StateNew: "new", StateActive: "active", StateIdle: "idle", StateHijacked: "hijacked", StateClosed: "closed", } func (c ConnState) String() string { return stateName[c] }