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diff --git a/benchmark/agbenchmark/challenges/verticals/code/6_battleship/artifacts_out/conftest.py b/benchmark/agbenchmark/challenges/verticals/code/6_battleship/artifacts_out/conftest.py
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+++ b/benchmark/agbenchmark/challenges/verticals/code/6_battleship/artifacts_out/conftest.py
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+import pytest
+from abstract_class import ShipPlacement, Turn
+from battleship import Battleship
+
+
+@pytest.fixture
+def battleship_game():
+ return Battleship()
+
+
+@pytest.fixture
+def initialized_game_id(battleship_game):
+ # Create a game instance
+ game_id = battleship_game.create_game()
+
+ # Place all the ships using battleship_game's methods
+ sample_ship_placements = [
+ ShipPlacement(
+ ship_type="carrier", start={"row": 1, "column": "A"}, direction="horizontal"
+ ),
+ ShipPlacement(
+ ship_type="battleship",
+ start={"row": 2, "column": "A"},
+ direction="horizontal",
+ ),
+ ShipPlacement(
+ ship_type="cruiser", start={"row": 3, "column": "A"}, direction="horizontal"
+ ),
+ ShipPlacement(
+ ship_type="submarine",
+ start={"row": 4, "column": "A"},
+ direction="horizontal",
+ ),
+ ShipPlacement(
+ ship_type="destroyer",
+ start={"row": 5, "column": "A"},
+ direction="horizontal",
+ ),
+ ]
+
+ for ship_placement in sample_ship_placements:
+ # Place ship using battleship_game's methods
+ battleship_game.create_ship_placement(game_id, ship_placement)
+
+ return game_id
+
+
+@pytest.fixture
+def game_over_fixture(battleship_game, initialized_game_id):
+ # Assuming 10x10 grid, target all possible positions
+ for row in range(1, 11):
+ for column in list("ABCDEFGHIJ"):
+ # Player 1 takes a turn
+ turn = Turn(target={"row": row, "column": column})
+ battleship_game.create_turn(initialized_game_id, turn)
+
+ # Player 2 takes a turn, targeting the same position as Player 1
+ battleship_game.create_turn(initialized_game_id, turn)
+
+ # At the end of this fixture, the game should be over
+ return initialized_game_id