aboutsummaryrefslogtreecommitdiff
path: root/frontend/windows/CMakeLists.txt
diff options
context:
space:
mode:
Diffstat (limited to 'frontend/windows/CMakeLists.txt')
-rw-r--r--frontend/windows/CMakeLists.txt102
1 files changed, 102 insertions, 0 deletions
diff --git a/frontend/windows/CMakeLists.txt b/frontend/windows/CMakeLists.txt
new file mode 100644
index 000000000..14af9a9ad
--- /dev/null
+++ b/frontend/windows/CMakeLists.txt
@@ -0,0 +1,102 @@
+# Project-level configuration.
+cmake_minimum_required(VERSION 3.14)
+project(auto_gpt_flutter_client LANGUAGES CXX)
+
+# The name of the executable created for the application. Change this to change
+# the on-disk name of your application.
+set(BINARY_NAME "auto_gpt_flutter_client")
+
+# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
+# versions of CMake.
+cmake_policy(SET CMP0063 NEW)
+
+# Define build configuration option.
+get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
+if(IS_MULTICONFIG)
+ set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
+ CACHE STRING "" FORCE)
+else()
+ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
+ set(CMAKE_BUILD_TYPE "Debug" CACHE
+ STRING "Flutter build mode" FORCE)
+ set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
+ "Debug" "Profile" "Release")
+ endif()
+endif()
+# Define settings for the Profile build mode.
+set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
+set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
+set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
+set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
+
+# Use Unicode for all projects.
+add_definitions(-DUNICODE -D_UNICODE)
+
+# Compilation settings that should be applied to most targets.
+#
+# Be cautious about adding new options here, as plugins use this function by
+# default. In most cases, you should add new options to specific targets instead
+# of modifying this function.
+function(APPLY_STANDARD_SETTINGS TARGET)
+ target_compile_features(${TARGET} PUBLIC cxx_std_17)
+ target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
+ target_compile_options(${TARGET} PRIVATE /EHsc)
+ target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
+ target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
+endfunction()
+
+# Flutter library and tool build rules.
+set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
+add_subdirectory(${FLUTTER_MANAGED_DIR})
+
+# Application build; see runner/CMakeLists.txt.
+add_subdirectory("runner")
+
+
+# Generated plugin build rules, which manage building the plugins and adding
+# them to the application.
+include(flutter/generated_plugins.cmake)
+
+
+# === Installation ===
+# Support files are copied into place next to the executable, so that it can
+# run in place. This is done instead of making a separate bundle (as on Linux)
+# so that building and running from within Visual Studio will work.
+set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
+# Make the "install" step default, as it's required to run.
+set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
+if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
+ set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
+endif()
+
+set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
+set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
+
+install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
+ COMPONENT Runtime)
+
+install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+
+if(PLUGIN_BUNDLED_LIBRARIES)
+ install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
+ DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
+ COMPONENT Runtime)
+endif()
+
+# Fully re-copy the assets directory on each build to avoid having stale files
+# from a previous install.
+set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
+install(CODE "
+ file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
+ " COMPONENT Runtime)
+install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
+ DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
+
+# Install the AOT library on non-Debug builds only.
+install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
+ CONFIGURATIONS Profile;Release
+ COMPONENT Runtime)