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authorGravatar Daniel Vetter <daniel.vetter@ffwll.ch> 2016-05-18 18:47:12 +0200
committerGravatar Daniel Vetter <daniel.vetter@ffwll.ch> 2016-05-20 09:53:52 +0200
commit1c80c25fb622973dd135878e98d172be20859049 (patch)
tree88b49062c79b168670a3c898e625d91dea51da33 /drivers/gpu/drm/i915/intel_psr.c
parentdrm/i915/psr: Try to program link training times correctly (diff)
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drm/i915/psr: Make idle_frames sensible again
This reverts commit dfaf37baa07513d2c37afff79978807d2d10221a Author: Rodrigo Vivi <rodrigo.vivi@intel.com> Date: Mon Dec 7 14:45:20 2015 -0800 drm/i915: Fix idle_frames counter. and commit 97173eaf5f33b1e85efdb06d593d333480b60bf3 Author: Rodrigo Vivi <rodrigo.vivi@intel.com> Date: Tue Jul 7 16:28:55 2015 -0700 drm/i915: PSR: Increase idle_frames and implements commit d44b4dcbd1b44737462b77971d216d21a9413341 Author: Rodrigo Vivi <rodrigo.vivi@intel.com> Date: Fri Nov 14 08:52:31 2014 -0800 drm/i915: HSW/BDW PSR Set idle_frames = VBT + 1 without the hack to use 2 idle frames when VBT says 1. We keep the + 1 just for safety, although I haven't really figured out why that one exists. It's nonsense. idle_frames = number of frames where the screen is entirely idle before we think about entering PSR. idle_patter = part of link training, and we probably totally butchered link training because we told the hw to entirely skip it. No wonder PSR occasionally just fell over. I suspect the reason we've increased idle frames is that it makes PSR entry slightly less likely, and more likely to happen in a quite system, which probably increased the changes the panel came back up without link training. The proper fix is to implement link training for PSR. Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Sonika Jindal <sonika.jindal@intel.com> Cc: Durgadoss R <durgadoss.r@intel.com> Cc: "Pandiyan, Dhinakaran" <dhinakaran.pandiyan@intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Tested-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1463590036-17824-3-git-send-email-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/i915/intel_psr.c')
-rw-r--r--drivers/gpu/drm/i915/intel_psr.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/drivers/gpu/drm/i915/intel_psr.c b/drivers/gpu/drm/i915/intel_psr.c
index a788d1e9589b..0295d8dd483f 100644
--- a/drivers/gpu/drm/i915/intel_psr.c
+++ b/drivers/gpu/drm/i915/intel_psr.c
@@ -272,14 +272,14 @@ static void hsw_psr_enable_source(struct intel_dp *intel_dp)
struct drm_i915_private *dev_priv = dev->dev_private;
uint32_t max_sleep_time = 0x1f;
- /*
- * Let's respect VBT in case VBT asks a higher idle_frame value.
- * Let's use 6 as the minimum to cover all known cases including
- * the off-by-one issue that HW has in some cases. Also there are
- * cases where sink should be able to train
- * with the 5 or 6 idle patterns.
+ /* Lately it was identified that depending on panel idle frame count
+ * calculated at HW can be off by 1. So let's use what came
+ * from VBT + 1.
+ * There are also other cases where panel demands at least 4
+ * but VBT is not being set. To cover these 2 cases lets use
+ * at least 5 when VBT isn't set to be on the safest side.
*/
- uint32_t idle_frames = max(6, dev_priv->vbt.psr.idle_frames);
+ uint32_t idle_frames = dev_priv->vbt.psr.idle_frames + 1;
uint32_t val = EDP_PSR_ENABLE;
val |= max_sleep_time << EDP_PSR_MAX_SLEEP_TIME_SHIFT;